9 Oktober 2020 | Tim Media UISI

Game Complexity Factor: A Collaborative Study of LeBlanc Taxonomy and Function Points Method

In 2015, the President of Indonesia established Bekraf—stands for Badan Ekonomi Kreatif (Creative Economy Association of Indonesia)—through Presidential Regulation (Perpres) number 6.

 

Renny Sari Dewi

Department of Information Systems
Universitas Internasional Semen Indonesia
Gresik, Indonesia
renny.rsd@gmail.com

 

Sholiq
Department of Information Systems
Institut Teknologi Sepuluh Nopember
Surabaya, Indonesia
sholiq@is.its.ac.id

Apol Pribadi Subriadi

Department of Information Systems
Institut Teknologi Sepuluh Nopember
Surabaya, Indonesia
apol@is.its.ac.id

 

ABSTRACT

In 2015, the President of Indonesia established Bekraf—stands for Badan Ekonomi Kreatif (Creative Economy Association of Indonesia)—through Presidential Regulation (Perpres) number 6. The purpose of establishing Bekraf is to enable creative business actors to collaborate with government in developing this nation's entertainment industries. Nowadays, the game is accepted as an alternative form of education. Therefore, the researchers aim to assist the business of digital creative field to estimate computer game development effort. This research is based on Function Points (FP) method, which is better known as cost calculation of software application development project. The result of this study shows the need to modify the definition of computer games’ parameters, including input, output, inquiry, internal file logic, and external file logic. Besides that, the complexity factors should be redefined and synchronized with 8 items of LeBlanc Taxonomy. Then, its collaboration is named Game Complexity Factors (GCF), consists of 22 items of complexity factors—8 items from LeBlanc Taxonomy and the rest from technical complexity.

 

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